Pokemon Go battle multi-type defense offset data (feat. Find math in Pokemon Go battle, find the strongest type by battle league)

 


When I posted on the topic of Pokemon Go Battles, I discovered there was a problem with the analysis.

The problem came out when I wrote the post below.


2022.09.04 - [포켓몬고] - 포켓몬고 격투 포켓몬 사용법 & 대처법(feat, 경쟁심컵, 자연계컵, 격투컵 공략, 분석, 강챙이, 카운터 기술 등 심층분석)


In the post I wrote just before the opening of the Weather Cup, I considered only a single attribute.

(1) The river is water, fighting multi-type.

(2) Only flame, water, ice, and rock types can compete in the Nature Cup.

With only two things, I came to a single cell-like conclusion: water -> fire, rock strength, fighting -> ice strength.


The real natural world cup will open

(1) There is no answer when you encounter a multi-type such as a grass + water type lotus.

(2) There are times when it is not easy to meet a water type or water + @ multi type (water + fairy type is strong in natural cups)

(3) Rock Break, which is a normal skill for a river digger, is not a good technique due to the dagger's defense type characteristics (focused on using special skills), but a water type normal technique should be used.

It is true that the river dagger is useful for the above problem (if there is a dragon type, use a frozen punch, etc.)

I felt that I wasn't good enough to dominate the league.


I've written so many blogs about multitype, but I feel guilty for making such a mistake...

I created the data below


* Data Description

Attribute_ALL: Data listing the multi-types that exist in Pokemon Go (eg: Steel Flying)

1.6x Damage Taken_ALL: When attacked by a normal or special skill of the type corresponding to the column, the damage is increased to 1.6x the previous damage.

0.625x damage taken_ALL: Receives only 0.625x damage from normal and special attacks of the type corresponding to the column.

0.39x damage taken_ALL: When attacked by a normal or special skill of the type corresponding to the column, only receive 0.39x damage.

1.6*0.625: A type equivalent to taking 1.6x damage and taking 0.625x damage at the same time (the effect is offset and the damage is doubled)

1.6*0.39: A type that takes 1.6x damage and 0.39x damage at the same time (the effect is offset and the damage is increased by 0.625x)



The above data is a table of 1.6x damage, 0.625x damage, and 0.39x damage data for each multi-type.
When dealing with 1.6x damage (weakness) and 0625x damage (strength) at the same time due to multi-type
1.6 * 0.625 = 1 can be considered as the contents visualized as data.
It can be seen that it has been proven with concrete figures that have only been grasped for a certain amount of time.
It is expected that the above data will be used in various ways.
(1) The content of the author's armed group postings, etc. can be reinforced
(2) I want Pokemon Go to be meaningful in terms of technology, social and economic (my money) as well as enjoying the game + @.




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