Pokemon Go battle multi-type defense offset data (feat. Find math in Pokemon Go battle, find the strongest type by battle league)
When I posted on the topic of Pokemon Go Battles, I discovered there was a problem with the analysis.
The problem came out when I wrote the post below.
2022.09.04 - [포켓몬고] - 포켓몬고 격투 포켓몬 사용법 & 대처법(feat, 경쟁심컵, 자연계컵, 격투컵 공략, 분석, 강챙이, 카운터 기술 등 심층분석)
In the post I wrote just before the opening of the Weather Cup, I considered only a single attribute.
(1) The river is water, fighting multi-type.
(2) Only flame, water, ice, and rock types can compete in the Nature Cup.
With only two things, I came to a single cell-like conclusion: water -> fire, rock strength, fighting -> ice strength.
The real natural world cup will open
(1) There is no answer when you encounter a multi-type such as a grass + water type lotus.
(2) There are times when it is not easy to meet a water type or water + @ multi type (water + fairy type is strong in natural cups)
(3) Rock Break, which is a normal skill for a river digger, is not a good technique due to the dagger's defense type characteristics (focused on using special skills), but a water type normal technique should be used.
It is true that the river dagger is useful for the above problem (if there is a dragon type, use a frozen punch, etc.)
I felt that I wasn't good enough to dominate the league.
I've written so many blogs about multitype, but I feel guilty for making such a mistake...
I created the data below
* Data Description
Attribute_ALL: Data listing the multi-types that exist in Pokemon Go (eg: Steel Flying)
1.6x Damage Taken_ALL: When attacked by a normal or special skill of the type corresponding to the column, the damage is increased to 1.6x the previous damage.
0.625x damage taken_ALL: Receives only 0.625x damage from normal and special attacks of the type corresponding to the column.
0.39x damage taken_ALL: When attacked by a normal or special skill of the type corresponding to the column, only receive 0.39x damage.
1.6*0.625: A type equivalent to taking 1.6x damage and taking 0.625x damage at the same time (the effect is offset and the damage is doubled)
1.6*0.39: A type that takes 1.6x damage and 0.39x damage at the same time (the effect is offset and the damage is increased by 0.625x)
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